Publisher: Electronic Arts
Play modes: Single / Multiplayer
Two of the big gameplay features last year were tactical defending and the player impact engine, but neither worked as intended. This year, the defending has been tightened and made a little more forgiving, bringing more balance to a game that has for too long been skewed in favour of attackers. The often comedic animations brought on by the physics-driven impact engine are now more subdued, while still infusing a sense of physicality to the game. There are other gameplay tweaks too – headers on goal are harder, off-the-ball movement is more dynamic, long balls are more effective and the finesse and chip shots less so. All these lead to a more polished and balanced gameplay experience.
Those coming off FIFA 12 will notice the new first touch mechanic. Receiving a pass now requires deft control. Using the close control buttons will allow for a soft or onward first touch, but doing so while sprinting results in a heavy, bobbly touch. The same applies to shooting; doing so while sprinting will lead to an inaccurate and misdirected shot. This seemed a bit restrictive at first, but the first-touch mechanic actually makes for a far more organic gameplay experience, and FIFA 13 is all the better for it.
This game continues the series’ endeavour to bridge the gap between the game and the real thing (which it started with EA Sports Football Club last year). With the new Matchday feature, you can play through current and future real-world fixtures of your favourite club, participate in challenges based on recent real-world matches, and the commentary also includes snippets of information from real-world data, such as teams’ league positions, player form and injuries. The attention to detail and the depth of this game is quite amazing.
CPU: Core 2 Duo 2.4 GHz
RAM: 2 GB
Graphic Card: 256 MB /GeForce 8800 GT or better
SIZE : 3.6GB
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